How to Play Deflex
1: Objective
Deflex is, I s'pose, halfway between being a puzzle game
and an action game. It's partially puzzle because on some levels it's necessary
to work out what the best strategy to complete a level is; and it's partly action,
because it demands a degree of dexterity and timing to complete a level.

The basic elements of a Deflex level. The player introduces
Deflectors to move the Ball so that it collides with all the Targets.
The objective on any given level is to deflect a ball so that
it hits all the targets on that level, before a time limit expires. The controls
are simple, and consist of two buttons, used to place one of two different types
of deflector in front of the ball.
2: How Deflectors Work
There are two Deflectors that can be placed in front of the ball
in Deflex. The Left Deflector is angled like a slash "/" and is placed
by the Left Deflector Button; the Right Deflector is angled like a backslash
"\" and is placed, you will be amazed to learn, by the Right Deflector
Button.

Deflector as mirror: how the trajectory of the ball will
be affected by a Left Deflector.
The ball is always moving in a horizontal or vertical direction;
think of the two Deflector types as angled mirrors in the ball's path. They
cause the ball to bounce off them and in doing so turn its path through 90 degrees,
as illustrated in the example above.
One of the key aspects of Deflex, and something which makes the
ball's trajectory through a screen full of Deflectors a lot more interesting
than it would otherwise be, is that whenever the ball hits a Deflector, that
Deflector changes state. There are only two different states a Deflector
can be in - Left Deflector or Right Deflector. With each hit of the ball, the
Deflector toggles between these two states.

Aftermath of the ball's deflection - the Deflector has flipped
over and become a Right Deflector.
To get a better idea of how the Deflectors work, fire up Deflex
on your PocketPC and choose "How To Play" from the main menu screen,
and watch the little demonstration there.
3: Deflex Controls
The controls in Deflex are very simple indeed - just a Left Deflector
Button, a Right Deflector Button and a Quit button which you can use to end
a Deflex session and Resume it later.

These are the default buttons for the ARM version of Deflex.
If your device is not one of the default ones here, or if you
simply don't like my default key allocations, then you can go to the Settings
and Information option in the menu and choose Set Preferred Buttons - this will
take you to a screen where you can set your own choice of deflector and quit
buttons. Your button preferences will be saved along with the hi-score information
when you exit the game.

And here are the default buttons for the MIPS version of
Deflex.
4: Game Structure
There are fifty levels in total in Deflex. In order to see all
50 of those levels and complete the game, it is necessary to play the game through
in each of three difficulty levels.
Fluffy difficulty

This is the easiest level of Deflex gameplay. The ball moves
at a slower pace, and if you should lose a life on a particular level, then
targets you already hit on that level do not reappear when the level restarts.
Except on that bastard level with the Space Invaders.
A Fluffy Difficulty game ends after 30 levels.
Hairy difficulty

This is the next most difficult level of Deflex gameplay. The
ball moves faster than in Fluffy difficulty, but as in Fluffy difficulty, targets
cleared during a level don't reappear if that level has to be restarted, except
on that bastard level with the Space Invaders.
A Hairy Difficulty game ends after 40 levels.
Beastly difficulty

This is the most challenging level of Deflex gameplay. The ball
speed is fast as in Hairy difficulty level, and if you lose a life on a level,
then all the targets are reset and you must do the entire level again. This
makes for a fearsomely difficult game of Deflex - but it is only by playing
through in Beastly difficulty that you will get to see the last ten levels.
There are four Player Slots. Each Player Slot has a name associated
with it, along with that player's hi-score and Resume information. Upon choosing
a Player Slot, you have the option to rename the player, clear out the Slot,
resume a game in progress, or begin a new game on any of the three difficulty
levels.

Choosing a player leads to the Player Slot menu.
You can pause a game, of course, just by turning off your PPC.
However if you have a game in progress and you want to quit out to, er, maybe
do something useful with your PPC instead, you can use the Resume feature.
During a level, if you press the Quit button, then the score
you had at the beginning of that level, and the number of lives remaining, is
saved to your Player Slot. When you quit the game this info is saved with the
hi-score table. Upon reloading, you can choose Resume Game from within your
Player Slot, and you'll be placed back in the game at the beginning of the level
you quit on, with your score and lives intact.
There is a Player Slot called "Guest", which can be used if someone
wants to play and not alter the Slot settings of already-registered players.
This works just like the others except that the contents aren't saved and the
player name can't be changed from "Trevor the Goat".
Your Player Slot also records your progress through the game
so far. You can choose to start a new game beginning at any level that you have
already reached before. When starting from fresh, you may choose to begin on
any of the first five levels.
5: Gameplay Features
As outlined above, the basic idea of Deflex gameplay is very
simple - each screen has a number of targets which must be hit to clear the
level. However there are a variety of hazards which may conspire to make that
goal more difficult to achieve.

The status area at the bottom of the screen.
Your first and most basic enemy is Time itself. Looking at the
status area above, you can see that time is represented by the Fag of Time,
a long, thin cigarette at the bottom of the screen. Each level's Fag of Time
burns at a specific rate, and the player must hit all the targets before the
Fag of Time burns down to the Filter of Despair.
Hitting targets causes more time to be added to the Fag of Time,
effectively partially unsmoking it. A special bonus is awarded for keeping the
Fag of Time as unsmoked as possible!
Running out of time causes you to lose a life. Lives are represented
by tiny Lambs of Life, which bounce around happily in the Pasture
of Contentment at the right-hand side of the status display. Completing
a level gets you a new Lamb of Life - but running out of time, or otherwise
failing on a level, causes one Lamb of Life to be lost.

Run out of time, and a Lamb of Life will meet a Monty-Pythonesque
end.
The rest of the status area is fairly self-explanatory - your
score is shown, and the two arrow indicators at either end show which direction
the ball would go if you were to place the corresponding Deflector in front
of the ball at that moment. You may find it useful to look at the indicators
while you are learning to play Deflex, but after a while it becomes second nature
to know which Deflector will move the ball in a particular direction.

On the easiest difficulty level, the left and right deflection
direction indicators appear next to the ball itself, in a kind of 'head-up display'.
There are other factors which can cause you to fail a level and
lose a Lamb of Life. Some levels are Sequential Levels, in which the
targets must be hit in a particular order. The next target in the sequence is
indicated by a large floating purple arrow, and if you hit a target out of sequence,
you invoke a Clumsy Donkey Error, lose a life and have to try again.

The Welsh flags must be hit in the right order, or you'll
lose a life!
Some levels have targets which move about, making it harder to
collect them all in the time allocated. Some levels have targets which actively
run away from your ball. Levels which have targets which move and which also
must be collected sequentially are particularly difficult!

The last few Queen Mothers move particularly quickly and
can be tricky to get within the time allowed.
There are levels which have walls that the ball must not touch,
and levels where the enemies fire projectiles that your ball must avoid; levels
that have enemies that can only be destroyed from above (the Falling Weights
and Falling Yaks)...

There is double jeopardy on this level. The robots fire
lethal projectiles, and the walls are deadly!
There are even levels where your ball is threatened by enormous
fluffy sheepie plushies.

The big gormless-looking fluffy sheepie plushies move slowly
but inexorably. Great dexterity is needed to manoeuvre around them.
6: Scoring and Strategy
Strategy? Strategy? It's hardly a game of bleedin' chess,
is it?
Like any decent game, though, it's not just a matter of completing
the levels; getting through the game is one thing, but getting through it in
such a way as to maximise your score is the main challenge. This is what gives
a game replayability - if there is always a slightly higher score to strive
for, a few more points to be gained...

Each level has its own hi-score, which is shown on the Level
Select screen.
The player can maximise his score for a level by completing it
efficiently, using as little time as possible, and using as few deflectors as
possible. In-game scoring depends upon bith time elapsed and the number of deflectors
placed since the last target was hit. Particular efficiency and certain flourishes
are rewarded with bonuses at the end of each level.

At the end of each level, any special bonuses are awarded,
and if the player has achieved a new hi-score for that level, this is announced.
At the end of the game - after 30 levels in Fluffy difficulty,
40 in Hairy difficulty and 50 in Beastly difficulty - the player is rewarded
for any lives remaining, and the final score is calculated.
And that's it, really - now you know how to play Deflex. Let
me know what kind of hi-scores you achieve, and if there is enough interest
I will start a Hi-Scores page on the website.